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LVC Simulation Support

TAPE contributed to Live, Virtual, Constructive (LVC) Simulation Support, managing subject matter experts (SME’s) as part of a team of companies for two different contracts/branches of the US Military.

First we did so within the Systems Engineering and Technical Assistance (SETA) Army contract, providing, among other things, comprehensive LVC Simulation Support to the Army/DoD (TAPE/Strong Point Research as such, provided over a decade of such support to Program Executive Office (PEO) Simulation, Training and Instrumentation (STRI)); and LVC Simulation Support to the U.S. Marine Corps Systems Command (MARCORSYSCOM), for the Program Manager Training Systems (PM TRASYS) Contract.

TAPE’s contribution to these efforts is discussed more below but first, the Dept. of Defense (DoD) Simulation Glossary distinguishes between LVC Simulation types as follows:

  • Live – A simulation involving real people operating real systems. Military training events using real equipment are live simulations. They are considered simulations because they are not conducted against a live enemy.

  • Virtual – A simulation involving real people operating simulated systems. Virtual simulations inject a Human-in-the-Loop (Human-in-the-loop or HITL is defined as a model that requires human interaction.) into a central role by exercising motor control skills (e.g., flying jet or tank simulator), decision making skills (e.g., committing fire control resources to action), or communication skills.

  • Constructive – A simulation involving simulated people operating simulated systems. Real people stimulate (make inputs to) such simulations, but are not involved in determining the outcomes. A constructive simulation is a computer program. For example, a military user may input data instructing a unit to move and to engage an enemy target. The constructive simulation determines the speed of movement, the effect of the engagement with the enemy and any battle damage that may occur. These terms should not be confused with specific constructive models such as Computer Generated Forces (CGF), a generic term used to refer to computer representations of forces in simulations that attempts to model human behavior. CGF is just one example model being used in a constructive environment. There are many types of constructive models that involve simulated people operating simulated systems.
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